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 Why did you leave that out? Poor sequel decisions

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Delcat
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Reidmar
Armbiter of Good Fanfiction
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Reidmar


Join date : 2010-01-10
Age : 33
Location : A string of Code in the Interwebz( IF living = true input ragequit)

Why did you leave that out? Poor sequel decisions - Page 2 Empty
PostSubject: Re: Why did you leave that out? Poor sequel decisions   Why did you leave that out? Poor sequel decisions - Page 2 EmptyTue Feb 23, 2010 1:59 pm

God lets not talk about LoZ or I'll be tempted to go finish my FF Story I wrote last year Upset Also, game breaking skills at the beginning of a story = bad move.
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Miss Prince
Shitgobbling pissdrinker
Shitgobbling pissdrinker
Miss Prince


Join date : 2009-06-10
Age : 36

Why did you leave that out? Poor sequel decisions - Page 2 Empty
PostSubject: Re: Why did you leave that out? Poor sequel decisions   Why did you leave that out? Poor sequel decisions - Page 2 EmptyTue Feb 23, 2010 2:10 pm

Mikey Go WOOGA wrote:
Miss Prince wrote:
Chaltab wrote:
Pretty good. The dungeons are well done and I like this incarnation of Princess Zelda. The bosses aren't quite as good as those in Phantom Hourglass.

And it's not that I dislike the train, I just wish it was a smaller part of the game. More like Epona in Twilight Princess than the boat in Wind Waker.

To be honest I'm pretty sick of the vehicle gimmick now, myself.

Does that count Epona? Why did you leave that out? Poor sequel decisions - Page 2 203843

Because you need SOMETHING other than walking to get from one side of Hyrule Field to the other when whatever warp dealy in the game isn't an option.

Nah, that's why I said "vehicle" instead of "transportation" or something like that. Epona is cool, some other way to travel quickly over a large area would be cool, but the difference is, the places you can ride Epona are also places you could walk around, if you chose. With the train, you can't explore the places it passes through, just the destinations. With the boat, the world is mostly vast stretches of water.
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Ivo

Ivo


Join date : 2010-01-31
Age : 35
Location : Bath, UK

Why did you leave that out? Poor sequel decisions - Page 2 Empty
PostSubject: Re: Why did you leave that out? Poor sequel decisions   Why did you leave that out? Poor sequel decisions - Page 2 EmptyWed Feb 24, 2010 5:28 pm

With regards to something left out stupidly, I'd like to propose the Day/Night feature of the Third Generation of Pokémon games. The lack of darkness alone meant that R/S would always be worse that G/S.

Also, for Zelda, at least with the boat you get masses and masses of exploration... even if most of it is the same blue (or grey in rain)...
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darkangelofglory

darkangelofglory


Join date : 2009-11-21
Age : 36
Location : Somewhere that is neither here nor there

Why did you leave that out? Poor sequel decisions - Page 2 Empty
PostSubject: Re: Why did you leave that out? Poor sequel decisions   Why did you leave that out? Poor sequel decisions - Page 2 EmptyThu Feb 25, 2010 12:48 am

Ivo wrote:
Also, for Zelda, at least with the boat you get masses and masses of exploration... even if most of it is the same blue (or grey in rain)...

Yeah, but ten minutes of the same blue with no landmarks to get somewhere was beyond annoying.

Anyway, I'd like to include Prince of Persia: Warrior Within's sudden lack of banter. First game had it in spades, but apparently Ubisoft thought that if people liked banter that much, they'd LOVE angst more! [You must be registered and logged in to see this image.] If I wanted that much emo, I'd go listen to Linkin Park.
Thankfully they brought it back in the third game.
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Braigwen
Why yes, I am a Rocket Scientist!
Why yes, I am a Rocket Scientist!
Braigwen


Join date : 2009-06-14
Age : 44
Location : Punching Udina.

Why did you leave that out? Poor sequel decisions - Page 2 Empty
PostSubject: Re: Why did you leave that out? Poor sequel decisions   Why did you leave that out? Poor sequel decisions - Page 2 EmptyThu Feb 25, 2010 1:53 pm

Mass Effect 2

In the first game I could access my party members and change out their armor and weapons and upgrades and such and make sure they were as well equipped as they could be.

In the second, all that went out the window. I love the game and the story is a perfect continuation from the first. However the fact that I could not modify my party's armor and weapons on the fly really irked me.

What I got instead was having to 'probe' planets for precious materials and Element Zero (which the only caveat to this is when you probe Uranus...just do it.) in order to open up the chance to 'research' upgrades to your armor that may or may not affect your entire party. And then you had to find every damn upgrade for the ship by doing every damn side-quest or else you would risk loosing one party member for every upgrade you missed!

%#$%#$%&!!

The only good thing about this is that I finely get to hook my Female Shepard up with Garrus for a bit of Xenophilia luvin.
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Delcat
Good old-fashioned nightmare fuel
Good old-fashioned nightmare fuel
Delcat


Join date : 2009-06-13
Age : 37
Location : Underestimating the power of soup

Why did you leave that out? Poor sequel decisions - Page 2 Empty
PostSubject: Re: Why did you leave that out? Poor sequel decisions   Why did you leave that out? Poor sequel decisions - Page 2 EmptyThu Feb 25, 2010 4:09 pm

Ivo wrote:
With regards to something left out stupidly, I'd like to propose the Day/Night feature of the Third Generation of Pokémon games. The lack of darkness alone meant that R/S would always be worse that G/S.
I dunno, it also meant that night owls like me didn't have to get up early just to hunt morning Pokemon (I HATE YOU SUNKERN I HATE YOU). They reinstituted in the next generation, but with less of a focus on time-specific events, which I think evened it out nicely.
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TheHermit
Shitgobbling pissdrinker
Shitgobbling pissdrinker
TheHermit


Join date : 2009-06-12

Why did you leave that out? Poor sequel decisions - Page 2 Empty
PostSubject: Re: Why did you leave that out? Poor sequel decisions   Why did you leave that out? Poor sequel decisions - Page 2 EmptyThu Feb 25, 2010 4:12 pm

Braigwen wrote:
Mass Effect 2

In the first game I could access my party members and change out their armor and weapons and upgrades and such and make sure they were as well equipped as they could be.

In the second, all that went out the window. I love the game and the story is a perfect continuation from the first. However the fact that I could not modify my party's armor and weapons on the fly really irked me.

See, I actually don't mind this. In theory weapons and armor customization is a neat idea; in practice, it meant sifting through pages upon pages of junk trying to find a weapon or armor that was functionally identical to what you already had but with very slightly better stats. Then you bought the Spectre guns and never touched your inventory again unless it was to switch ammo types (which was also a pain to do in the middle of combat). In ME2 there are only a few different types of each gun, but each operates quite different from the others. Ammo options also became powers, letting you switch between them quickly and giving soldiers a place to put their skill points besides bullet time (btw, if you're playing a soldier, max out Adrenaline Surge as soon as you can).

I think a happy medium exists between "small number of guns, no customization" and "large number of guns, 95% of which are pointless". There's always ME3. In the meantime I understand why this decision was made and I welcome it.

Quote :
And then you had to find every damn upgrade for the ship by doing every damn side-quest or else you would risk loosing one party member for every upgrade you missed!

To be fair, you really only need three ship upgrades to keep people from dying. It should be blindingly obvious which ones.
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Braigwen
Why yes, I am a Rocket Scientist!
Why yes, I am a Rocket Scientist!
Braigwen


Join date : 2009-06-14
Age : 44
Location : Punching Udina.

Why did you leave that out? Poor sequel decisions - Page 2 Empty
PostSubject: Re: Why did you leave that out? Poor sequel decisions   Why did you leave that out? Poor sequel decisions - Page 2 EmptyThu Feb 25, 2010 6:10 pm

True...but the choice of sexing up either Garrus or Thane made up for it all in spades.
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Freezer
Epic-Level Pornomancer
Epic-Level Pornomancer
Freezer


Join date : 2009-06-10
Age : 51
Location : Memphis, TN

Why did you leave that out? Poor sequel decisions - Page 2 Empty
PostSubject: Re: Why did you leave that out? Poor sequel decisions   Why did you leave that out? Poor sequel decisions - Page 2 EmptyFri Oct 15, 2010 5:35 am

Harvest Moon: Grand Bazaar. There's so much this game they got right (they got rid of Sunshine Island's braindead cooking system, you can FINALLY take restaurant items with you, brought back horse racing, the bazaar is a blast.) that it makes the things they left out or changed stand out that much more.

  • Rival Marriages? Gone. Not only that, but they brought back Back To Nature's system where rival heart events won't trigger if your heart level is too high with the opposite sex member of that couple (For instance, I'd have to lose two hearts with Angelo and Daisy just to get their Black Heart event to trigger. If there's no marriage, why would I even bother?)
  • Mining? Gone. That was one of the most fun parts of the game, and they took it out. You now buy ores and jewels from bazaar stalls. And they are hideously expensive. (I highly suspect the lack of mines is why they also removed Save Anywhere capability)
  • Separate storage for food, tools, material, etc. Gone. You now have one big, 108-slot storage unit for EVERYTHING (including animal food). To contrast, in most HM games since Back To Nature you have a tool box, accessory box, refrigerator and cabinet. Each were expandable to 144 slots each. Oh and you can't stack items like you could in EVERY OTHER DS GAME IN THE SERIES. Which gets ridiculous with fish: different breeds of fish get storage slots to themselves and every different quality rank gets a slot as well. Which makes it near impossible to make a decent bazaar profit with them because you simply can't carry enough of them.
  • Tool upgrades - mostly gone. You can't upgrade until the second windmill is unlocked (mid Summer 1) and only your fishing pole, watering can and hoe. The hammer, sickle and axe are stuck on one square range. And the watering can and hoe don't even cover an entire field even at max.


Don't get me wrong: i's a fun game, but it feels like Harvest Moon for Dummies. Nerfed for the easily overwhelmed. (And don't get me started with the utter lack of personality the marriage candidates display..)
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Penguin
NO NOT THE BEEEEES
NO NOT THE BEEEEES
Penguin


Join date : 2009-07-18
Location : Wild Gray Yonder

Why did you leave that out? Poor sequel decisions - Page 2 Empty
PostSubject: Re: Why did you leave that out? Poor sequel decisions   Why did you leave that out? Poor sequel decisions - Page 2 EmptyFri Oct 15, 2010 6:22 am

TheHermit wrote:
Braigwen wrote:
Mass Effect 2

In the first game I could access my party members and change out their armor and weapons and upgrades and such and make sure they were as well equipped as they could be.

In the second, all that went out the window. I love the game and the story is a perfect continuation from the first. However the fact that I could not modify my party's armor and weapons on the fly really irked me.

See, I actually don't mind this. In theory weapons and armor customization is a neat idea; in practice, it meant sifting through pages upon pages of junk trying to find a weapon or armor that was functionally identical to what you already had but with very slightly better stats. Then you bought the Spectre guns and never touched your inventory again unless it was to switch ammo types (which was also a pain to do in the middle of combat). In ME2 there are only a few different types of each gun, but each operates quite different from the others. Ammo options also became powers, letting you switch between them quickly and giving soldiers a place to put their skill points besides bullet time (btw, if you're playing a soldier, max out Adrenaline Surge as soon as you can).

I think a happy medium exists between "small number of guns, no customization" and "large number of guns, 95% of which are pointless". There's always ME3. In the meantime I understand why this decision was made and I welcome it.

Quote :
And then you had to find every damn upgrade for the ship by doing every damn side-quest or else you would risk loosing one party member for every upgrade you missed!

To be fair, you really only need three ship upgrades to keep people from dying. It should be blindingly obvious which ones.

Pretty much this, exactly. Don't mistake "being able to finagle over inconsequential details" to equal "customizability."

Because it doesn't matter if you tell Ash and Kaidan to use high-rate-of-fire, high-power, high-overheat weapons or low rate-of-fire, slowly heating, low-power weaponry: They were still going to run in front of you and bounce your grenades into stupid locations.

From a combat gameplay perspective, ME2 shoves its boot so far up ME1's ass that ME1 needs a mass relay to see far enough down ME2's leg where the foot is.
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gaijinguy
Shitgobbling pissdrinker
Shitgobbling pissdrinker
gaijinguy


Join date : 2009-06-10
Location : Assuming a spherical frictionless cow

Why did you leave that out? Poor sequel decisions - Page 2 Empty
PostSubject: Re: Why did you leave that out? Poor sequel decisions   Why did you leave that out? Poor sequel decisions - Page 2 EmptyFri Oct 15, 2010 11:48 am

Braigwen wrote:
Mass Effect 2

In the first game I could access my party members and change out their armor and weapons and upgrades and such and make sure they were as well equipped as they could be.

In the second, all that went out the window. I love the game and the story is a perfect continuation from the first. However the fact that I could not modify my party's armor and weapons on the fly really irked me.

What I got instead was having to 'probe' planets for precious materials and Element Zero (which the only caveat to this is when you probe Uranus...just do it.) in order to open up the chance to 'research' upgrades to your armor that may or may not affect your entire party. And then you had to find every damn upgrade for the ship by doing every damn side-quest or else you would risk loosing one party member for every upgrade you missed!

%#$%#$%&!!

nthing the "I don't miss the ME1 inventory system." While it did have some interesting features, it's only use was really in papering over other bad aspects of the game. For instance, the ability to give party members like Tali regeneration via armor upgrades did a lot to compensate for the glacial recharge on everything, First Aid included. And a lot of the DoT ammo mods were fun. Then there was the part where non-human armors in general, and quarian armors in particular, were hard as hell to get at any kind of quality. While I do agree that the ME2 system is a bit too shallow, at least it's easy to use.

I also agree that the "mining" minigame was an obnoxious time sink (it would've been a lot better if they'd established some sort of commodities exchange, so you could convert resources into credits and vice-versa) and should be tossed for the third game.
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Exodia's Right Leg
Shitgobbling pissdrinker
Shitgobbling pissdrinker
Exodia's Right Leg


Join date : 2009-08-04
Age : 38
Location : Niggertown, HUAHUEHUAland

Why did you leave that out? Poor sequel decisions - Page 2 Empty
PostSubject: Re: Why did you leave that out? Poor sequel decisions   Why did you leave that out? Poor sequel decisions - Page 2 EmptyFri Oct 15, 2010 12:49 pm

Ivo wrote:
With regards to something left out stupidly, I'd like to propose the Day/Night feature of the Third Generation of Pokémon games. The lack of darkness alone meant that R/S would always be worse that G/S.
R/S left a lot of Crystal's features out, including the animated battle sprites. Animated Pokémon (I say true animation, not the silly stretch/rotation of Emerald) would only come back in Platinum, and we had to wait until Black/White to get some improvement on that area.
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Alhazred
Sporkbender
Sporkbender
Alhazred


Join date : 2009-07-21

Why did you leave that out? Poor sequel decisions - Page 2 Empty
PostSubject: Re: Why did you leave that out? Poor sequel decisions   Why did you leave that out? Poor sequel decisions - Page 2 EmptyFri Oct 15, 2010 1:45 pm

gaijinguy wrote:
Braigwen wrote:
Mass Effect 2

In the first game I could access my party members and change out their armor and weapons and upgrades and such and make sure they were as well equipped as they could be.

In the second, all that went out the window. I love the game and the story is a perfect continuation from the first. However the fact that I could not modify my party's armor and weapons on the fly really irked me.

What I got instead was having to 'probe' planets for precious materials and Element Zero (which the only caveat to this is when you probe Uranus...just do it.) in order to open up the chance to 'research' upgrades to your armor that may or may not affect your entire party. And then you had to find every damn upgrade for the ship by doing every damn side-quest or else you would risk loosing one party member for every upgrade you missed!

%#$%#$%&!!

nthing the "I don't miss the ME1 inventory system." While it did have some interesting features, it's only use was really in papering over other bad aspects of the game. For instance, the ability to give party members like Tali regeneration via armor upgrades did a lot to compensate for the glacial recharge on everything, First Aid included. And a lot of the DoT ammo mods were fun. Then there was the part where non-human armors in general, and quarian armors in particular, were hard as hell to get at any kind of quality. While I do agree that the ME2 system is a bit too shallow, at least it's easy to use.

I also agree that the "mining" minigame was an obnoxious time sink (it would've been a lot better if they'd established some sort of commodities exchange, so you could convert resources into credits and vice-versa) and should be tossed for the third game.

The PC version of the game proved to me beyond a shadow of a doubt that ME1's inventory system was largely pointless. Part of the problem was a completely nonsensical GUI; the menu made no goddamn sense and required way too many button presses to do anything. When I saw the previews for the PC version and saw that the inventory had been totally revamped, I was like, \o/. And they did. They totally changed the entire interface to be user-friendly and sane.

This only served to highlight the fact that everything in my inventory was worthless, since I could not easily compare and swap out different items with little trouble but instead found myself recycling forty-nine out of every fifty items in my inventory into omni-gel instead. Really, you know there's something wrong when each category only has give different actual weapons and the available list of items is padded out by tacking numbers at the end of those to designate scale.
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Aggie
Armbiter of Good Fanfiction
Armbiter of Good Fanfiction
Aggie


Join date : 2009-06-11

Why did you leave that out? Poor sequel decisions - Page 2 Empty
PostSubject: Re: Why did you leave that out? Poor sequel decisions   Why did you leave that out? Poor sequel decisions - Page 2 EmptyFri Oct 15, 2010 6:51 pm

'Why did you leave that out?'

Dragon Age: Awakening. No romance. What the fuck, Bioware? Giving us interesting characters and then not allowing us to romance them (or hell, even talk to them outside of specific areas of the map)? Not cool. Not cool at all.

Also, Witch Hunt. For an add-on that was supposed to be the 'epic final DLC for Origins', it was buggy and answered absolutely none of the questions that remained in regards to Morrigan, despite the bullshit that you claimed.
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Penguin
NO NOT THE BEEEEES
NO NOT THE BEEEEES
Penguin


Join date : 2009-07-18
Location : Wild Gray Yonder

Why did you leave that out? Poor sequel decisions - Page 2 Empty
PostSubject: Re: Why did you leave that out? Poor sequel decisions   Why did you leave that out? Poor sequel decisions - Page 2 EmptyFri Oct 15, 2010 7:23 pm

Dragon Age should've been left out of the Bioware lineup in its entirety, so it's no surprise the sequels suck.
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Mikey Go WOOGA
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Join date : 2009-06-16
Age : 35
Location : In desperate pursuit of lulz.

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PostSubject: Re: Why did you leave that out? Poor sequel decisions   Why did you leave that out? Poor sequel decisions - Page 2 EmptySat Oct 16, 2010 1:18 am

Penguin wrote:
Dragon Age should've been left out of the Bioware lineup in its entirety, so it's no surprise the sequels suck.

It should have been a movie. The characters are fucking hilarious and awesome (though sometimes they get pissy over totally retarded shit). The godawful gameplay and battle system made me want to stab myself in the throat. Dry

HURF BURF MOVE BEHIND MOB STABSTABSTABSTABSTAB*Massive explosion kills entire party*WTF JUST HAPPENED?
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XLT-100852.0
Sporkbender
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Join date : 2010-07-18
Age : 32
Location : interwebs

Why did you leave that out? Poor sequel decisions - Page 2 Empty
PostSubject: Re: Why did you leave that out? Poor sequel decisions   Why did you leave that out? Poor sequel decisions - Page 2 EmptySat Oct 16, 2010 8:34 am

Exodia's Right Leg wrote:
R/S left a lot of Crystal's features out, including the animated battle sprites. Animated Pokémon (I say true animation, not the silly stretch/rotation of Emerald) would only come back in Platinum, and we had to wait until Black/White to get some improvement on that area.
OMG yes. The crystal animated sprites are the best. Even B&W animations are a choppy.
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Penguin
NO NOT THE BEEEEES
NO NOT THE BEEEEES
Penguin


Join date : 2009-07-18
Location : Wild Gray Yonder

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PostSubject: Re: Why did you leave that out? Poor sequel decisions   Why did you leave that out? Poor sequel decisions - Page 2 EmptySat Oct 16, 2010 9:06 am

Mikey Go WOOGA wrote:
Penguin wrote:
Dragon Age should've been left out of the Bioware lineup in its entirety, so it's no surprise the sequels suck.

It should have been a movie. The characters are fucking hilarious and awesome (though sometimes they get pissy over totally retarded shit). The godawful gameplay and battle system made me want to stab myself in the throat. [You must be registered and logged in to see this image.]

HURF BURF MOVE BEHIND MOB STABSTABSTABSTABSTAB*Massive explosion kills entire party*WTF JUST HAPPENED?

Pretty much. It was as if somebody tried to force WoW upon KotoR and raised its retarded bastard under the tutelage of Joss Whedon, so the only thing it has going for it is witty repartee.

Spoiler:
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Braigwen
Why yes, I am a Rocket Scientist!
Why yes, I am a Rocket Scientist!
Braigwen


Join date : 2009-06-14
Age : 44
Location : Punching Udina.

Why did you leave that out? Poor sequel decisions - Page 2 Empty
PostSubject: Re: Why did you leave that out? Poor sequel decisions   Why did you leave that out? Poor sequel decisions - Page 2 EmptySat Oct 16, 2010 11:29 am

Alhazred wrote:
gaijinguy wrote:
Braigwen wrote:
Mass Effect 2

In the first game I could access my party members and change out their armor and weapons and upgrades and such and make sure they were as well equipped as they could be.

In the second, all that went out the window. I love the game and the story is a perfect continuation from the first. However the fact that I could not modify my party's armor and weapons on the fly really irked me.

What I got instead was having to 'probe' planets for precious materials and Element Zero (which the only caveat to this is when you probe Uranus...just do it.) in order to open up the chance to 'research' upgrades to your armor that may or may not affect your entire party. And then you had to find every damn upgrade for the ship by doing every damn side-quest or else you would risk loosing one party member for every upgrade you missed!

%#$%#$%&!!

nthing the "I don't miss the ME1 inventory system." While it did have some interesting features, it's only use was really in papering over other bad aspects of the game. For instance, the ability to give party members like Tali regeneration via armor upgrades did a lot to compensate for the glacial recharge on everything, First Aid included. And a lot of the DoT ammo mods were fun. Then there was the part where non-human armors in general, and quarian armors in particular, were hard as hell to get at any kind of quality. While I do agree that the ME2 system is a bit too shallow, at least it's easy to use.

I also agree that the "mining" minigame was an obnoxious time sink (it would've been a lot better if they'd established some sort of commodities exchange, so you could convert resources into credits and vice-versa) and should be tossed for the third game.

The PC version of the game proved to me beyond a shadow of a doubt that ME1's inventory system was largely pointless. Part of the problem was a completely nonsensical GUI; the menu made no goddamn sense and required way too many button presses to do anything. When I saw the previews for the PC version and saw that the inventory had been totally revamped, I was like, \o/. And they did. They totally changed the entire interface to be user-friendly and sane.

This only served to highlight the fact that everything in my inventory was worthless, since I could not easily compare and swap out different items with little trouble but instead found myself recycling forty-nine out of every fifty items in my inventory into omni-gel instead. Really, you know there's something wrong when each category only has give different actual weapons and the available list of items is padded out by tacking numbers at the end of those to designate scale.

But... but it was fun putting Kaiden in pink armor!!

Seriously though, I wanted armor upgrades just to get poor Garrus out of that torn up shit pile he kept wearing.
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Alhazred
Sporkbender
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Alhazred


Join date : 2009-07-21

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PostSubject: Re: Why did you leave that out? Poor sequel decisions   Why did you leave that out? Poor sequel decisions - Page 2 EmptySat Oct 16, 2010 2:58 pm

Quote :
But... but it was fun putting Kaiden in pink armor!!

Also Wrex.
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