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 Magicka: Vietnam

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Alhazred
Sporkbender
Sporkbender
Alhazred


Join date : 2009-07-21

Magicka: Vietnam Empty
PostSubject: Magicka: Vietnam   Magicka: Vietnam EmptyTue Mar 01, 2011 3:18 pm

So a couple of months back, a little game called Magicka was released.

Basically, you have up to four wizards co-oping in a vaguely Diablo-esque top-down perspective to journey to World's End and find out if the evil Grimnir is responsible for all the monsters running around the blatant pastiche of every high fantasy story ever world. Along the way they are assisted by Vlad, who is not a vampire.



What makes Magicka great is it's complete lack of limitations. You have eight different elements to mix spells with in various ways. Arcane creates a beam. Arcane + Fire creates a beam of fire. Arcane + Fire + Lightning creates a beam of fire with lightning sparkling around it, and since enemies move slower when being shocked, it takes larger foes longer to walk up to you and pummel you into paste. Rock will throw a rock. Rock + Water will throw a waterlogged rock that will explode and soak everything around it wet, so you can then cast lightning spells for extra damage (possibly including on yourself if you were in the water rock's blast range.)



The thing is, there's no mana meter. Which is good, since you're a squishy wizard (or two, or three, or four,) and enemies are pretty relentless. The game is perfectly playable by one person, but really shines in co-op (presuming you can get the damn thing working, but the devs patched the thing literally every day for awhile to iron out the multiplayer bugs) where your cooperation with your fellow wizards yields all sorts of silly... actually, it mostly yields you and your friends accidentally and hilariously killing each other in various zany ways. One of the basic fuck-ups is for two or more wizards to combine Arcane beam spells; if the spells that flavor the beam are compatible, the beams combine into a larger beam ala the Death Star. However, the rule of opposites always applies; try to combine lightning and water, and the beams explode at the point of contact. Which is great if the point of contact is near the enemy
Spoiler:
This is probably the most banal of effects this system can generate, and since this is already Tilldeering, here's a link to an article that highlights several more inventive ways of murdering your friends.



As we've seen, the devs have a sense of humor, to put it mildly.

Which is why when they announced the first expansion pack, Magicka: Vietnam, the first thought we all had wasn't "that's got to be a hoax."



Seriously, Magicka: Vietnam.

Four wizards running around the jungles of Vietnam trying to make peace by blasting the shit out of everything with magic spells more deadly to each other than anyone else, with M60s (which is actually in the original game,) M16s, American flags as their magic staffs, and helmets/flak jackets over their robes.

This is the best thing ever.
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